I've got mine on facebook, but it's a photo of the photo because I've not got a E-copy of it.
https://www.facebook.com/photo.php?fbid=173814202814549&set=t.100005579104416&type=3&theater
Just saying, It's a back row, far left seat photo.
Project Nem 20.
- Mace Windu
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- Mace Windu
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- Capt.Barnacles
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Just one question, will you be making the saw blades on the weighted end look more like saw blades as opposed to the cog-like things they look like now? It's the only thing I can see on the main structure that remains to look realistic. Other than that this looks amazing!
- Mace Windu
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first test of animation in blender of ripsaw... having been shown the very basics of animation, iv so far managed this... its still rough and due to yet another crash of blender iv lost the flipping animations so will have to do them again... i have a problem though that it only lets me rotate 1000 degrees, but i need more and no idea why its doing that... any ideas on how to fix it would be greatly appriciated.
- Mace Windu
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- Mace Windu
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so.... after having been told after i had done everything that something as fundamental as the orientation on the axis was wrong which needed to be right from the very begining, this has meant that i have had to start the whole animation process again from scratch... this does mean however that i can refine the animation from the start which i guess is a good thing all be it a little demoallising that i do have to do it all over again.
this is though how much i have done so far, and IN GAME! it works this time! still does need refignment in places but its still progress.
this is though how much i have done so far, and IN GAME! it works this time! still does need refignment in places but its still progress.
- Mace Windu
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- Mace Windu
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- Mace Windu
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- Mace Windu
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Sorry for the late reply, i wasn’t aware that the forum had become active again on a new place.... I’ll just update with what’s been going on... more bits and pieces have been made and imported, quite a few more pictures to show
so last that was shown was ripsaw working, that’s all done now so i thought i would have a try-out with theme park studio seeing as an early edition has now been released. It’s not going well so far with it though, even a rather basic import didn’t work as can be seen here, landscape and rocks in 2 parts, landscape was ok, rocks not so much
http://s1345.photobucket.com/user/RealTycoon3/media/2fail_zps6deb31da.jpg.html
http://s1345.photobucket.com/user/RealTycoon3/media/1fail_zps8bdf816f.jpg.html
With this test pretty much failing rather badly, this will push back the TPS release for the unforeseeable as who knows how long it will take for it to all be fixed and released...
So back to rct3, sub terra has been started, there’s only 1 pic so far as I’m not actually working on it, and it is being done by imaginer ben.
http://s1345.photobucket.com/user/RealTycoon3/media/ibenseggs_zpsf3c9c03e.jpg.html
The whole bottom chamber has been made, still needs egg textures.
Then once in game, this is an overview of how much has been imported so far plus a few tree details have been added to start building up the final release park file.
http://s1345.photobucket.com/user/RealTycoon3/media/2_zps0d002f8e.jpg.html
And finally 3 photos that I’m rather proud of how they have come out, which shows you the level of detail and how well this project will come out.
http://s1345.photobucket.com/user/RealTycoon3/media/testing_zpsca7f4dfd.jpg.html
http://s1345.photobucket.com/user/RealTycoon3/media/sunset2_zpse6e31327.jpg.html
http://s1345.photobucket.com/user/RealTycoon3/media/sunset_zps40c05f2c.jpg.html
Also bear in mind these are all unedited photos, they are straight out rct3 so
(sorry for only providing links, this new forum limits pictures to 900 pixles wide and i dont know how to make it so they will work)
so last that was shown was ripsaw working, that’s all done now so i thought i would have a try-out with theme park studio seeing as an early edition has now been released. It’s not going well so far with it though, even a rather basic import didn’t work as can be seen here, landscape and rocks in 2 parts, landscape was ok, rocks not so much
http://s1345.photobucket.com/user/RealTycoon3/media/2fail_zps6deb31da.jpg.html
http://s1345.photobucket.com/user/RealTycoon3/media/1fail_zps8bdf816f.jpg.html
With this test pretty much failing rather badly, this will push back the TPS release for the unforeseeable as who knows how long it will take for it to all be fixed and released...
So back to rct3, sub terra has been started, there’s only 1 pic so far as I’m not actually working on it, and it is being done by imaginer ben.
http://s1345.photobucket.com/user/RealTycoon3/media/ibenseggs_zpsf3c9c03e.jpg.html
The whole bottom chamber has been made, still needs egg textures.
Then once in game, this is an overview of how much has been imported so far plus a few tree details have been added to start building up the final release park file.
http://s1345.photobucket.com/user/RealTycoon3/media/2_zps0d002f8e.jpg.html
And finally 3 photos that I’m rather proud of how they have come out, which shows you the level of detail and how well this project will come out.
http://s1345.photobucket.com/user/RealTycoon3/media/testing_zpsca7f4dfd.jpg.html
http://s1345.photobucket.com/user/RealTycoon3/media/sunset2_zpse6e31327.jpg.html
http://s1345.photobucket.com/user/RealTycoon3/media/sunset_zps40c05f2c.jpg.html
Also bear in mind these are all unedited photos, they are straight out rct3 so
(sorry for only providing links, this new forum limits pictures to 900 pixles wide and i dont know how to make it so they will work)