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Re: Creative Ideas For new AT Attractions

Posted: Tue Sep 29, 2020 8:43 am
by ColaRoaster
That was in my mind - I've tried to add to that but it wouldn't surprise me at all if they considered a lift.

Re: Creative Ideas For new AT Attractions

Posted: Fri Mar 12, 2021 1:45 pm
by ColaRoaster
Image

I thought this might be fun - a room where the walls close in you. The partitions are on wheels and pushed in and out by hydrolic pistons. I think it would be best if they moved so slow you could barely tell and cause people to be disoriented. :8

Re: Creative Ideas For new AT Attractions

Posted: Tue Mar 16, 2021 12:15 pm
by cookiee_munster
ColaRoaster wrote: Fri Mar 12, 2021 1:45 pm Image

I thought this might be fun - a room where the walls close in you. The partitions are on wheels and pushed in and out by hydrolic pistons. I think it would be best if they moved so slow you could barely tell and cause people to be disoriented. :8
i've thought about something similar used in some kind of pre-show element especially if all four walls were to do it, but its difficult especially as you'd need some kind of walkway for people to be guided into which kind of ruins the illusion a bit. that's one thing i always took away from the haunted house/duel que. In a thematic sense, why on earth is this big walkway going right through the middle of the room? it's there for obvious reasons but from a story telling/theme standpoint it kind of ruins it a bit.

Re: Creative Ideas For new AT Attractions

Posted: Thu Apr 01, 2021 1:17 pm
by ColaRoaster
cookiee_munster wrote: Tue Mar 16, 2021 12:15 pm i've thought about something similar used in some kind of pre-show element especially if all four walls were to do it, but its difficult
Interesting idea, not sure how you'd pull it of though lol. You could also lift the ceiling quite easy but it would leave a gap.

Re: Creative Ideas For new AT Attractions

Posted: Thu Nov 11, 2021 3:53 pm
by ImagineerTim
A project I`m currently working on would fit well into the X sector theme. Its an unusual 4th dimension coaster. The theme is set in a dystopian future. Its about the element Titanium... ;)
titaniumlogolq.jpg
titaniumlogolq.jpg (437.42 KiB) Viewed 880 times
TitaniumEntrance081121.jpg
TitaniumEntrance081121.jpg (907.99 KiB) Viewed 880 times

Re: Creative Ideas For new AT Attractions

Posted: Thu Nov 11, 2021 4:36 pm
by ROYJESS
ImagineerTim wrote: Thu Nov 11, 2021 3:53 pm A project I`m currently working on would fit well into the X sector theme. Its an unusual 4th dimension coaster. The theme is set in a dystopian future. Its about the element Titanium... ;)

titaniumlogolq.jpg

TitaniumEntrance081121.jpg
Your imagination of this looks really cool

Re: Creative Ideas For new AT Attractions

Posted: Sun Nov 14, 2021 9:15 am
by ColaRoaster
ROYJESS wrote: Thu Nov 11, 2021 4:36 pm
ImagineerTim wrote: Thu Nov 11, 2021 3:53 pm A project I`m currently working on would fit well into the X sector theme. Its an unusual 4th dimension coaster. The theme is set in a dystopian future. Its about the element Titanium... ;)

titaniumlogolq.jpg

TitaniumEntrance081121.jpg
Your imagination of this looks really cool
Yeah that looks awesome!!

Re: Creative Ideas For new AT Attractions

Posted: Mon Nov 29, 2021 9:25 pm
by ImagineerTim
Thanks! I´m also adding a main plaza!
Titanium Construction Panorama 2911.jpg
Titanium Construction Panorama 2911.jpg (826.21 KiB) Viewed 689 times
The coaster is quite compact. For more information and updates check out this:

viewtopic.php?p=896051#p896051

Re: Creative Ideas For new AT Attractions

Posted: Fri Jan 07, 2022 5:50 am
by ColaRoaster
It looks great but you must have spent 20 million on themeing alone!