Re: The Smiler Train Discussion
Posted: Thu Apr 11, 2013 3:50 pm
no seatbelts? ohhh one of my fears:'( just noticed..
Theme parks and attractions from another point of view!
https://www.attractionsource.com/forum/
https://www.attractionsource.com/forum/viewtopic.php?t=35535
Oblivion uses on-load and off-load within two bays allowing them to allow riders to disembark from two trains then the two trains to be filled and both cars are sent out together - one goes up the lift hill, the other waits at the bottom then once the first car has cleared the side chain (at the top where it allows it to go around the corner) then the train at the bottom then proceeds up the lift hill.Ar128 wrote:That's the same design oblivion sort of has, it's rarely used though.Ryan. wrote: I think there will probably be a disembark area behind the loading bay as seen in this screenshot of the game (taken from an earlier post I made about the station layout). This allows for a conveyor belt systems of unloading, moving the train on, and loading to make throughput quicker, this way you can be unloading and loading passengers simultaneously, provided there are 2 trains in the station at all times.
Ryan. wrote:
Don't worry mate, restraints have two locking mechanisms - one for redundancy just in case one fails there is another in place that will keep the restraint locked. The chances of one failing is next to nothing, so chances of two failing is next to impossible. The seatbelt is usually for two things - one, an extra measure that is used to tell if someone is to big (so if they can't shut the belt then you are to big) and the second for guest psychology. The ride doesn't need to have a seat belt its just guest have become accustomed to them (like yourself) and see it as another level of protection.infusionfan2 wrote: no seatbelts? ohhh one of my fears:'( just noticed..
Here is a video of oblivion's restraint failing:Rollercoasters4Life wrote:Oblivion uses on-load and off-load within two bays allowing them to allow riders to disembark from two trains then the two trains to be filled and both cars are sent out together - one goes up the lift hill, the other waits at the bottom then once the first car has cleared the side chain (at the top where it allows it to go around the corner) then the train at the bottom then proceeds up the lift hill.Ar128 wrote:That's the same design oblivion sort of has, it's rarely used though.Ryan. wrote: I think there will probably be a disembark area behind the loading bay as seen in this screenshot of the game (taken from an earlier post I made about the station layout). This allows for a conveyor belt systems of unloading, moving the train on, and loading to make throughput quicker, this way you can be unloading and loading passengers simultaneously, provided there are 2 trains in the station at all times.
EDIT:
Don't worry mate, restraints have two locking mechanisms - one for redundancy just in case one fails there is another in place that will keep the restraint locked. The chances of one failing is next to nothing, so chances of two failing is next to impossible. The seatbelt is usually for two things - one, an extra measure that is used to tell if someone is to big (so if they can't shut the belt then you are to big) and the second for guest psychology. The ride doesn't need to have a seat belt its just guest have become accustomed to them (like yourself) and see it as another level of protection. It really is fine and you have nothing to worry about, don't forget...infusionfan2 wrote: no seatbelts? ohhh one of my fears:'( just noticed..
Smile. Always. :moj
The restraint isn't failing, it just the seatbelt coming out of the catch as it wasn't properly inserted or wasn't pushed in far enough. Hypothetically speaking, you can go round Oblivon without the seatbelt inserted although it is required for the rides running purposes. The actual restraint is what is keeping you in which as I say, has a double lock that is next to impossible for both to fail. Chances of one lock failing is next to none.ilyAlton wrote: Here is a video of oblivion's restraint failing:
Not sure if its real but that is damn scary.
I realise she's in no danger, that's obvious. But the fact it jolts so harshly and her seat-belt flies off, personally I would be terrified if that happened to me.TheSmiler1998 wrote: If you read the comments on the video one states that b and m said if the restraint had of failed the seatbelt would hae been ripped in half so she was in no danger at all
Oblivions restraints are ratchet based which means they click down as far as they can go on each individual. If an individual is in between ratchets clicks (meaning there is a gap between their legs and the restraint) then they will have some give in the restraints - they can pull it down but it won't stay down as there is still some way of the next ratchet click meaning the restraint moves up and down.ilyAlton wrote:I realise she's in no danger, that's obvious. But the fact it jolts so harshly and her seat-belt flies off, personally I would be terrified if that happened to me.TheSmiler1998 wrote: If you read the comments on the video one states that b and m said if the restraint had of failed the seatbelt would hae been ripped in half so she was in no danger at all
Don't worry, Saw feels very safe without them. No upward movement whatsoever. And it makes checking and dispatching very quick.infusionfan2 wrote: no seatbelts? ohhh one of my fears:'( just noticed..
Like I explained above, the same is said for Nemesis.bbooth2 wrote: I have been on nemesis before when going up the lift hill the acctual otsr came loose and I could freely move it up and down, I just pulled it down tight and it locked in again, hasn't stopped me going on it every visit though!
Is it strange that I actually get excited when I see a new post by you? Seriously, you have me curled up in laughter every time!SonicChips wrote: Here we go again with one of my potentially thought provoking posts...... Like a lamp-post reciting poetry!
Anyway, some peeps seem to be concerned about the lack of a little seat belt (which when compared to Oblivion, the belts aren't tight, so don't serve to hold one in). "Does the harness - let's get technical "OTSR" - work and will it hold me in and....." Whatever!
Think of this way, you ARE looking forward to riding this ride, otherwise you wouldn't be posting on Smiler related forums. So, let's look at the worst case scenario: your OTSR unlocks, swings open and you're left sat there feeling exposed. You're flung off the ride and go hurtling through the air (maybe even towards Air). In your last moment on earth (technically not actually ON it though), you will have enjoyed the ride!
Now let's look at the "not" worst case scenario: your OTSR works. You buy a mug or cuddly toy, giggle then join the 15 hour long queue again.
Problem...? Nah!
On a little side note, aimed at those speculating on the exit route from the ride; what for disabled folk? They can't use stairs. Would it not make more sense (this is a genuine question) to have everybody use a slope instead? Of course, this means that I put into question the entire purpose of the rainbow stairs - I am NOT doubting the common popular proposed purpose though - I think it's very reasonable to believe they lead to the exit. (Awaiting numerous condescendence from y'all here on this one.)
Oh yeah, forgot about Air (the ride, not the gas - that's be dangerous).ilyAlton wrote:Is it strange that I actually get excited when I see a new post by you? Seriously, you have me curled up in laughter every time!SonicChips wrote: Here we go again with one of my potentially thought provoking posts...... Like a lamp-post reciting poetry!
Anyway, some peeps seem to be concerned about the lack of a little seat belt (which when compared to Oblivion, the belts aren't tight, so don't serve to hold one in). "Does the harness - let's get technical "OTSR" - work and will it hold me in and....." Whatever!
Think of this way, you ARE looking forward to riding this ride, otherwise you wouldn't be posting on Smiler related forums. So, let's look at the worst case scenario: your OTSR unlocks, swings open and you're left sat there feeling exposed. You're flung off the ride and go hurtling through the air (maybe even towards Air). In your last moment on earth (technically not actually ON it though), you will have enjoyed the ride!
Now let's look at the "not" worst case scenario: your OTSR works. You buy a mug or cuddly toy, giggle then join the 15 hour long queue again.
Problem...? Nah!
On a little side note, aimed at those speculating on the exit route from the ride; what for disabled folk? They can't use stairs. Would it not make more sense (this is a genuine question) to have everybody use a slope instead? Of course, this means that I put into question the entire purpose of the rainbow stairs - I am NOT doubting the common popular proposed purpose though - I think it's very reasonable to believe they lead to the exit. (Awaiting numerous condescendence from y'all here on this one.)
As for the disabled comment, I do believe there is a lift on the left hand side - next to the queue line, now I'm not sure if this is for exit as well as entry, but to me that seems the likely disabled exit. Air for example has stairs on the right of the train, and the disabled route is on the left, heading up and around the air shop.
No, they're locked by hydraulic cylinders (that look just like car shock absorbers without the springs). One either side of the seat, both independently secured to the OTSR, so if one fails the other still keeps it locked. When unlocked the cylinder's fluid can flow through a valve in and out of a reservoir and so the piston attached to the OTSR is free to move up and down. When locked, the valve is closed and the piston can't move, so preventing the OTSR from moving also (or closed in one direction meaning the OTSR can only close, not open).Jammydodger wrote: Just out of curiosity how does Saw's OSTR work?
Is it still ratchet based, but just silent? Or does it work differently?
At first I thought you were just immensely clever before you posted the link!tyrex wrote:No, they're locked by hydraulic cylinders (that look just like car shock absorbers without the springs). One either side of the seat, both independently secured to the OTSR, so if one fails the other still keeps it locked. When unlocked the cylinder's fluid can flow through a valve in and out of a reservoir and so the piston attached to the OTSR is free to move up and down. When locked, the valve is closed and the piston can't move, so preventing the OTSR from moving also (or closed in one direction meaning the OTSR can only close, not open).Jammydodger wrote: Just out of curiosity how does Saw's OSTR work?
Is it still ratchet based, but just silent? Or does it work differently?
See third paragraph below:
http://www.gerstlauer-rides.de/products ... ter-en-US/
The system has the advantage of being infinitely adjustable to the occupant size, compared to a ratchet system which only has set positions (which means the OTSR can be either a little too loose or too tight), with the disadvantage of being technically more complex.
B&M use these now on their wing coasters (like Swarm) and their workings are a bit more visible - you can see the tops of the cylinders and the connections to the OTSR at the top of the headrest, plus you can see the small hydraulic fluid reservoirs behind the seats (see pic below, black reservoir at very bottom, attached to red seat base support)
Eh? I wasn't claiming the knowledge as my own.TheSmiler1998 wrote: At first I thought you were just immensely clever before you posted the link!
I wouldn't have put it and claimed the knowledge as my own.
Ah ok, fair enough - sorry TheSmiler1998 - these things don't always read the same to everybody - so thanks for clarifying.mattallennet wrote: TheSmiler1998 probably means he would have claimed it was his own knowledge, and wouldn't have put the link. He wasn't knocking you as far as I could tell.