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Re: Project Nem 20.

Posted: Tue Jun 17, 2014 6:04 pm
by Danny
Amazing as usual :)

Re: Project Nem 20.

Posted: Tue Jun 17, 2014 7:52 pm
by Mace Windu
jackandylan123 wrote:looking absolutely incredible! may be being picky, but the exit to the barrel roll on air seems a bit weird compared to the actual ride, something that can be ignored I know, just wondering whether it will be changed slightly as it's not finished yet :)
the exit of the roll i guess is a little wide, but the problem comes also from where the brake run has to be in relation to it, to have the station straight means the brake run is straight so to try and get enough room between the brake run, the roll exit and the flips exit, it had to be stretched a tiny bit more than what would be considered as 100% real... it does stick out quite abit right now coz its obvious, but once it has the supports on and more of the area is built up around it, it should blend in.

Re: Project Nem 20.

Posted: Thu Jun 19, 2014 9:27 am
by Mace Windu
the exit to the roll has now been changed to be slightly tighter... can see it has a better relative position to the brake run and store shed which has also been put in.

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Re: Project Nem 20.

Posted: Thu Jun 19, 2014 9:38 am
by Danny
Woooow I see transfer track and the second station has been added also! Will both stations work or will the right one be just for looks?

Re: Project Nem 20.

Posted: Thu Jun 19, 2014 9:40 am
by Mace Windu
and most of the supports are now done, there are still 3 that need connected to the track and 2 more adding

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as for 2nd station working... no.... rct is just too hard to work with to get 2 stations to work right, i tried before with manta and it was just a laggy crashing mess so not worth doing... it will hold a spare train just like it does most of the time in real life and you will "use the left hand lane for your flight"

Re: Project Nem 20.

Posted: Thu Jun 19, 2014 5:53 pm
by Jack
you did try a double station with Manta didn't you? kinda failed from what I remember :P

Re: Project Nem 20.

Posted: Fri Jun 20, 2014 12:53 pm
by Mace Windu
working on the drop area today.... trying to get the fencing, rocks, path, seating area and path is quite hard in this space as it is very small area with a lot of changes...

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Re: Project Nem 20.

Posted: Fri Jun 20, 2014 1:12 pm
by Danny
Looking great! Although I'm not liking the look of the weather ;)

Re: Project Nem 20.

Posted: Sat Jun 21, 2014 11:39 am
by Mace Windu
take a seat

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Re: Project Nem 20.

Posted: Sat Jun 21, 2014 3:18 pm
by Dr.Kelham
Oh my I wish I was that good at sketchup :( it's looking awesome though :)

Re: Project Nem 20.

Posted: Sat Jun 21, 2014 8:50 pm
by Mace Windu
decided to make a quick video showing just how this looks when you dont see all the bad stuff


Re: Project Nem 20.

Posted: Sat Jun 28, 2014 10:49 pm
by awsomelycoolboy
xD project Nem 20/21. I love how it's coming along.

Re: Project Nem 20.

Posted: Sun Jun 29, 2014 8:28 pm
by NemesisRider
Same here. This is a work of art!

Is X sector next on the list? :lol

Re: Project Nem 20.

Posted: Fri Jul 04, 2014 7:34 pm
by Mace Windu
the next bit that ill do is probably going to be the dark forest... seeing as i already have a rita made, would be nice to tie it in... which will then lead on to the towers themselves which are being created by my best mate, we took every measurement we could from the towers with a lazer so could make it perfect... so yeah that will be something quite special.

Re: Project Nem 20.

Posted: Fri Jul 04, 2014 8:04 pm
by awsomelycoolboy
Wow. How crazy would it be to make Alton Towers. An exact copy, precise to the centimetre. All custom scenery and everything. I could watch that all day. Would probably be able to make it in ThemeParkStudio, possibly No-Limits2. RollerCoasterTycoon3 could work.. But isn't there a problem with stations being at an angle? I would say NoLimits2 is your best bet. In NoLimits2 you can also add tracks which can move. Perfect for multiple stations and ride sheds.

Re: Project Nem 20.

Posted: Fri Jul 04, 2014 11:46 pm
by Danny
awsomelycoolboy wrote:Wow. How crazy would it be to make Alton Towers. An exact copy, precise to the centimetre. All custom scenery and everything. I could watch that all day. Would probably be able to make it in ThemeParkStudio, possibly No-Limits2. RollerCoasterTycoon3 could work.. But isn't there a problem with stations being at an angle? I would say NoLimits2 is your best bet. In NoLimits2 you can also add tracks which can move. Perfect for multiple stations and ride sheds.
ACB, Coasterinc uses No limits for all he's CTR's and CT's. He's like a professional with using no limits tracks and converting them in to RCT3 as a CT. I'm sure all the ideas you've suggested he is already incredibly familiar with, if not done them already. Also, you say RCT3 could work, when this whole project is being made for RCT3! Some of the updates are actually in RCT3. I'm sure the overall plan is to recreate AT, but it couldn't be done with no limits, as even that has its limits ;)

Re: Project Nem 20.

Posted: Sat Jul 05, 2014 7:29 am
by awsomelycoolboy
Didn't you say RCT is dodgy with stations being at an angle?

Re: Project Nem 20.

Posted: Sat Jul 05, 2014 8:17 am
by Danny
awsomelycoolboy wrote:Didn't you say RCT is dodgy with stations being at an angle?
Hence why CoasterInc uses no limits and sketch up to make the coasters, then import them in to RCT3.

Re: Project Nem 20.

Posted: Sat Jul 05, 2014 3:48 pm
by awsomelycoolboy
I know that, but doesn't he have to make the stations on a straight otherwise the operate funny, or don't really interact well with the terrain.

Re: Project Nem 20.

Posted: Sat Jul 05, 2014 8:20 pm
by Danny
If you'd like to know more, or have a question for CoasterInc I'd recommend PM'ing him as he will be notified via email and may be able to answer your questions quicker. He's a busy guy! :)