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Re: Project Nem 20.

Posted: Wed Apr 16, 2014 10:35 am
by awsomelycoolboy
I still don't know where is says air on the floor. I can't find it on Google Earth!

Re: Project Nem 20.

Posted: Wed Apr 16, 2014 2:50 pm
by Jack
^It's just outside the Air Shop :)

Re: Project Nem 20.

Posted: Thu Apr 17, 2014 8:39 am
by Mace Windu
newly retextured mutant racers

Image

Re: Project Nem 20.

Posted: Thu Apr 17, 2014 9:01 am
by awsomelycoolboy
Love it! It is looking amazing!

Re: Project Nem 20.

Posted: Thu Apr 17, 2014 10:27 am
by mikecloud1984
I agree with the above comments - this looks amazing and by far a lot better than I could do.

However, just to point out that in the last image you posted the Air lift hill does not go anywhere near Nemesis. When in actual fact the lift hill climbs over the final turn into the break run on Nemmy.

Is this a flaw in RCT3?

----edit-----

Scrap that - just realised it does in your image and I was looking at the turn around before the vertical loop.

Whoops!

Re: Project Nem 20.

Posted: Thu Apr 17, 2014 10:36 am
by Danny
Very good! Could we have a list of 'left to do's'? :)

Re: Project Nem 20.

Posted: Fri Apr 18, 2014 9:11 am
by Mace Windu
oh god, left to do.... here goes...

all of air station
air queue line
air supports and footers
air brakes and tires
air shop interior
air landscape
air fencing
air path towards the drop
air entrance sign rocks
mutant racers game
waiting on the air CTR to be done

ripsaw refresh exterior and interior

nemesis station back side
nemesis station front
nemesis pit around the large turn after loop
nemesis waterfalls
nemesis extended queue fencing
nemesis footers
special foliage

NEMESIS SUB TERROR

finish off the bottom part of the burger kitchen

SKY RIDE AREA

MONORAIL

blade queue line, exit

ripsaw reanimation and work out the water effects
ripsaw rampage games stall

fish and chips shop interior

forbidden trucks game

static signs
queue time signs
park map display
entrance information
height markers
bins
benches
lights


and then once all of that is modeled and imported, it a case of making sure nothing has got missed for reimport as i edit bits and pieces while making other things so a big double check of everything, which i know for a fact i need to reimport some fencing, the rocks and


and thats just RCT... for NL2 i will have to basically start from the begining on import it in bits to make sure it runs better as 1 object at over 1million poly just doesnt work.

Re: Project Nem 20.

Posted: Fri Apr 18, 2014 1:33 pm
by Dr.Kelham
Wow that is a lot, you forget how much there is to just one area of forbidden valley I can see this being the best ever recreation when it is finally complete

Re: Project Nem 20.

Posted: Sun Apr 20, 2014 10:15 am
by Mace Windu
I'm on park from friday coming for a week so will be able to get a lot of additional referance photos that I need of things that I've missed, so I'll try to get everything, then I'll be able to start again once I'm back and hopfully get it all done. still a lot that does need doing though as seen from the list, some will take longer than others to get done, some will need a lot of testing to get the effect right like the waterfalls... but it will all be worth it in the end.

Re: Project Nem 20.

Posted: Sun Apr 20, 2014 11:45 am
by awsomelycoolboy
I advise an app. Don't know what it's called but it is like a 3D panorama and it takes a photo 360• around you. It would be perfect... I think.

Re: Project Nem 20.

Posted: Sun Apr 20, 2014 11:55 am
by Danny
Most new smartphones have panorama built in to their cameras.

Re: Project Nem 20.

Posted: Sun Apr 20, 2014 7:15 pm
by awsomelycoolboy
An. But this one is special. Not only is it a panorama... It's like being inside of a ball with the picture all over the inside wall. So it is 360 degrees View all around.

Re: Project Nem 20.

Posted: Mon Apr 21, 2014 8:38 am
by Mace Windu
yeah my tablet can do the sphere photos, as i will be taking it, along with the proper camera on this coming saturday to do all my photography, no point in riding on a weekend, far too busy lol.... maybe i should do a little competition, anyone that can get a photo of me taking photos can get the project early lol

Re: Project Nem 20.

Posted: Mon Apr 21, 2014 11:25 am
by Mace Windu
hmmmm yep, its official!

EARLY ACCESS COMPETITION!

im at alton towers from this friday for a week, and on the saturday (26th) ill be taking a lot of new pictures for refereance work so i can carry on the project when im back.... sooooo anyone that can get a photo of me taking photos can get an early acess to the project in NL2 or rct3 so keep your eyes open if you happen to go on park...

Re: Project Nem 20.

Posted: Sat Apr 26, 2014 6:09 pm
by Mace Windu
sooo did anyone win?

Re: Project Nem 20.

Posted: Sat Apr 26, 2014 6:36 pm
by Dr.Kelham
coaster-inc wrote:sooo did anyone win?
That is a good question - unfortunately I can't get to towers anytime soon :(

Re: Project Nem 20.

Posted: Sun Apr 27, 2014 9:30 am
by awsomelycoolboy
Dr.Kelham wrote:
coaster-inc wrote:sooo did anyone win?
That is a good question - unfortunately I can't get to towers anytime soon :(
Next time I go to Alton Towers is Scarefest 2015

Re: Project Nem 20.

Posted: Sun Apr 27, 2014 9:35 am
by Dr.Kelham
awsomelycoolboy wrote:
Dr.Kelham wrote:
coaster-inc wrote:sooo did anyone win?
That is a good question - unfortunately I can't get to towers anytime soon :(
Next time I go to Alton Towers is Scarefest 2015
From July I will be there nearly everyday :)

Re: Project Nem 20.

Posted: Thu May 01, 2014 6:42 am
by Mace Windu
well, last day of my trip today, then home for friday... when i get back in i will be able to continue my work, and hoping for a summer release... cant promis anything obviously and i still think there will be some major parts missing, this will include sub terra, the work just never got done so will be missing on initial release. thats not to say it wont come as an expansion on a later rendition once people have it and end up giving me a pleathora of problems that need fixing (oh joy)

Re: Project Nem 20.

Posted: Mon May 05, 2014 5:36 pm
by awsomelycoolboy
Would it be possible to make sub-terra work? (I'm not saying do it, but would it be possible, it would be awesome!) otherwise just have the building of sub-terra. No one will notice... I hope :3