Project Nem 20.
- Mace Windu
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- Location: Blackpool, United Kingdom
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started working on the back area to Ripsaw past couple days doing the fence, rockwork and the games...
http://i1345.photobucket.com/albums/p66 ... 89b5c0.jpg
http://i1345.photobucket.com/albums/p66 ... 89b5c0.jpg
Last edited by Mace Windu on Mon Mar 17, 2014 10:34 pm, edited 1 time in total.
- Mace Windu
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sorted the picture out.... and it should be this year but i dont know when...
- Mace Windu
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- Posts: 125
- Joined: Tue Jan 19, 2010 5:04 pm
- Location: Blackpool, United Kingdom
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- Mace Windu
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- Posts: 125
- Joined: Tue Jan 19, 2010 5:04 pm
- Location: Blackpool, United Kingdom
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oh and i forgot to post this
- Mace Windu
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no thats straight from rct, no editing at all... the speed will be due to just the way rct deals with custom track physics...
- Mace Windu
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- Posts: 125
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- Location: Blackpool, United Kingdom
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- Mace Windu
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- Posts: 125
- Joined: Tue Jan 19, 2010 5:04 pm
- Location: Blackpool, United Kingdom
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you spy air indeed.... though its only in game track to see if things would line up as they should with the path and the supports... which they do! now all i need is a perfect rec of air then i can get that in the pack too, though that would put the project back probably till the end of the year rather than something a little sooner seeing as it is getting close to being finished... although no sub terra area at all yet
- Danny
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I am fully agreeing with the others. Take your time and make it perfect. However I was wondering if we could maybe have a beta of Nemesis on its own? I've been dying to see your recreation and at least you can say you completed it for her birthday
Thanks
Thanks
- Mace Windu
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I'd like to keep Nemesis as part of the full release, otherwise to me it would devalue the full impact of what I am going for.. I did think about releasing just the track but that would mean the supports and the train and then it won't look right coz the supports are all strange lengths under the ground and wouldnt look good....
However what I will say is, Air hopfully shouldnt set me back as far as I thought maybe coz I've already started it this morning, getting the track right is quite hard as I also need to slighty tweek it to make it rct compatible like the station is straight rather than at the angle which also makes the lift straight just to make it easier for things, but the majority of the area isnt really that hard, there isn't a lot to it, its just a case of getting it right.... there are no screenshots of most of it yet, coz its still very WIP, looks bad in parts so I'll just put this one for now
However what I will say is, Air hopfully shouldnt set me back as far as I thought maybe coz I've already started it this morning, getting the track right is quite hard as I also need to slighty tweek it to make it rct compatible like the station is straight rather than at the angle which also makes the lift straight just to make it easier for things, but the majority of the area isnt really that hard, there isn't a lot to it, its just a case of getting it right.... there are no screenshots of most of it yet, coz its still very WIP, looks bad in parts so I'll just put this one for now
- stealthsmiler
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Will Air have the glitch that prevents it from scoring a high excitement rating, fixed???