Project Nem 20.

General theme park and attraction industry chat, along with the world of theme park gaming.
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Mace Windu
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being a CT, it will have what ever excitment rating i put on it... its done in the coding...
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Mace Windu
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first bit of air fencing done and more of the track shown.

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Dr.Kelham
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coaster-inc wrote:first bit of air fencing done and more of the track shown.

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Oh my I love it :D
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With thanks to lewis97 :)
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Mace Windu
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been working on the shop a bit now, think its coming along quite nice...

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Danny
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Can't believe how quick this is all coming along!! It looks fantastic!
Any idea of a rough release date? :)
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Mace Windu
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i really dont know, i still havent even finished all of nemesis yet, let alone the burger kitchen area, the chip shop, then now there is all of airs area, path, ground, fencing, rocks... i did think that i wasnt gonna make air as part of this but it just seemed wrong to leave it like half of forbidden valley was missing...

I will release it this year as in the grand scheme of things there really isnt much more to do, just what there is does need some time. Might try for a summer release as i think holding out till the end of the season is a little harsh on those that have been following my work.

and as for how quickly this is coming together, here is another shot of the shop and some supports for the brake run.

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awsomelycoolboy
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And air is fully functional too?
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Mace Windu
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it will be once i make it a ct... the track as can be seen isnt actually finished yet so that still needs to be done, and im not going to make the mistake of making the track and then finding out i need to alter it so im just going to get it all modeled out first with the land and supports, then once im happy i shouldnt need to change it, it will become a CT...
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Danny
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I use the air CT that is already available at the moment. However it isn't very accurate and works terribly. With Air now being included I'm even more excited for this! :)
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stealthsmiler
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this looks absolutely amazing
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Burniel
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Absolutely incredible, great job :D
Burniel | Great at theme park knowledge, not so great at designing signatures.
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Mace Windu
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very first look of air in game. fully working, running well, nice and smooth...

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the buildings are just black so i could get things in the right place, and so far no other supports have been done as i wanted to get the track done first... it is pretty much right, the only bit that might be a little wrong is the rise after the barrel roll turn is a little low but the whole ending had to be a little messed around with due to the straight station and brake run, overall its pretty much spot on and wont look as bad once everything else is there
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awsomelycoolboy
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Looking great! When is the suspected release date? (If you are releasing it) and do I need RCT to look at it?
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Mace Windu
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it will be released... but as to when i dont know, some time this year though... maybe summer... but i dont know seeing as im the only one doing most of the work on it, it does take quite a while and when i have deligated ppl to work on their parts, they never actually get them done so that puts things back aswell...

but i have been doing the lift again this morning, the supports for it are complete, though needs track connectors, and then fence for the catwalk

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Danny
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Is N:ST still going to be part of this?
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Mace Windu
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right now im not gonna say it will be... seeing as the person that should be making it is dragging their feet a bit so... i want it to be, but wil have to wait and see coz right now i really dont know...
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Mace Windu
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air has got its CTR! great work by thecodemaster.

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Danny
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Does it work better than the current CT? The other one is really inaccurate :)

Any closer to a vague release date? :)
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Mace Windu
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air shop has recieved a lot of work to it...

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and again, release is unknown, work is slow, just have to wait... there will be a lot more updates of just little bits being done, it'll be ready when its ready.
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awsomelycoolboy
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I say. the Aerial Inversion Ride shop is looking amazing!
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