Project Nem 20.

General theme park and attraction industry chat, along with the world of theme park gaming.
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NickiFan
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Once again, wow. I can't wait for this to be released! I have loved watching this project build up to how it is now. Good work!
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Mace Windu
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started working on the back area to Ripsaw past couple days doing the fence, rockwork and the games...

http://i1345.photobucket.com/albums/p66 ... 89b5c0.jpg
Last edited by Mace Windu on Mon Mar 17, 2014 10:34 pm, edited 1 time in total.
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Danny
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Love these updates but I cannot view the picture as it says error.
Loving everything about it but assume it won't be released for nemmy's 20th now?
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Mace Windu
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sorted the picture out.... and it should be this year but i dont know when...
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Mace Windu
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Mace Windu
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oh and i forgot to post this

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Danny
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That looks brilliant!!
Is that video sped up slightly? It just looked as if the ride was going a little too fast.
Overall it looks brilliant :)
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Mace Windu
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no thats straight from rct, no editing at all... the speed will be due to just the way rct deals with custom track physics...
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Dr.Kelham
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I certainly look forward to the final product of this :D
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With thanks to lewis97 :)
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Mace Windu
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a little look down the valley

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Danny
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Is that Air I spot in the background???? :)
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Katherine
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It looks amazing! Do I see Air?!
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Dr.Kelham
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Katherine wrote:It looks amazing! Do I see Air?!
I think you do yay :D
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With thanks to lewis97 :)
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Mace Windu
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you spy air indeed.... though its only in game track to see if things would line up as they should with the path and the supports... which they do! now all i need is a perfect rec of air then i can get that in the pack too, though that would put the project back probably till the end of the year rather than something a little sooner seeing as it is getting close to being finished... although no sub terra area at all yet :(
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Jack
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^Take as long as you need! make it as detailed as you want and release it when your happy! :D
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Dr.Kelham
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I agree rather wait until the end of the year and have a highly detailed area than rush you to finish it
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With thanks to lewis97 :)
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DrReeve
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Dr.Kelham wrote:I agree rather wait until the end of the year and have a highly detailed area than rush you to finish it
I cannot agree with this post more
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Danny
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I am fully agreeing with the others. Take your time and make it perfect. However I was wondering if we could maybe have a beta of Nemesis on its own? I've been dying to see your recreation and at least you can say you completed it for her birthday
Thanks :)
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Mace Windu
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I'd like to keep Nemesis as part of the full release, otherwise to me it would devalue the full impact of what I am going for.. I did think about releasing just the track but that would mean the supports and the train and then it won't look right coz the supports are all strange lengths under the ground and wouldnt look good....

However what I will say is, Air hopfully shouldnt set me back as far as I thought maybe coz I've already started it this morning, getting the track right is quite hard as I also need to slighty tweek it to make it rct compatible like the station is straight rather than at the angle which also makes the lift straight just to make it easier for things, but the majority of the area isnt really that hard, there isn't a lot to it, its just a case of getting it right.... there are no screenshots of most of it yet, coz its still very WIP, looks bad in parts so I'll just put this one for now

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stealthsmiler
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Will Air have the glitch that prevents it from scoring a high excitement rating, fixed???
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