NO SPOILERS - 2012: Nemesis Sub-Terra... Part 2

Got an idea of how the Alton Towers Resort may develop over the coming seasons? Discuss it here.
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Morgano
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corkscru74
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bradpeet wrote:
adsyrah wrote: I'm hoping that that they will be over the shoulder restraints. I'd even go as far as saying I want the ride to hold your wrists down as well as your ankles.
I like your thinking - and it could fit in extremely well with the theme of this ride.

Although sadly I don't think that it is practicable.  I don't think that an automatic restraint could satisfactorily fit all the various sizes of riders, and a manually adjustable one would slow throughput too much.
What about Air's automatic leg restraints? They clamp around your ankles just fine  :)

I have a theory about the whole toploading/animatronic egg centrepiece idea. In order to keep this part secret while riders are boarding, is it possible that there will be a complete floor at the top with only holes for the ride to drop through, therefore obscuring not only the centrepiece but the drop as well?
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smudge.
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Well today's instalment from phalanx control is a sign saying:
"danger, keep out! Excavation works. P-A1X"

Can anyone that knows the comic read anything into this? Or does it mean jack?

Edit; sorry didn't read post 2 above, see for yourself


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Last edited by smudge. on Wed Jan 25, 2012 1:49 pm, edited 1 time in total.
Big Dave

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Think I have a new desktop wallpaper now :P
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adsyrah
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I've had a brainwave (admittedly mini one!) ...

I think the drop towers will have flooring attached to them that fall WITH the riders as they drop. That'll explain the floor recesses in the first picture posted on Twitter and also sorts out the top loading technicalities.

OH! and will also obscure the fact there's something more sinister underfoot.
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^That was suggested quite a while back, and is a good idea, but the issue with it would be this: if top-loading, how would you include safety rails to stop riders falling into the pit, without them basically blocking the view of whatever it is you're looking at?
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siralgenon
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adsyrah wrote: I've had a brainwave (admittedly mini one!) ...

I think the drop towers will have flooring attached to them that fall WITH the riders as they drop. That'll explain the floor recesses in the first picture posted on Twitter and also sorts out the top loading technicalities.

OH! and will also obscure the fact there's something more sinister underfoot.
I was just going to say the same thing! If the ride vehicles have a mesh floor infront of the seats with a see though railing on the other side, that will solve the loading / unloading issue's and also evacuation on the lower level!  :D
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Alton Towers Resort's Twitter at 13:51 wrote:Sector 1 security camera activated - image to be released imminently.
I don't know whether that refers to the warning sign from earlier or something new.
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adsyrah
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Islander wrote: ^That was suggested quite a while back, and is a good idea, but the issue with it would be this: if top-loading, how would you include safety rails to stop riders falling into the pit, without them basically blocking the view of whatever it is you're looking at?
I was thinking the *whole* of the top level is flooring, but the parts directly under the riders are separate pieces. So there'd be no big hole in the middle of the top level. This area can be used for theming.
Last edited by adsyrah on Wed Jan 25, 2012 2:08 pm, edited 1 time in total.
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siralgenon
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adsyrah wrote:
Islander wrote: ^That was suggested quite a while back, and is a good idea, but the issue with it would be this: if top-loading, how would you include safety rails to stop riders falling into the pit, without them basically blocking the view of whatever it is you're looking at?
I was thinking the *whole* of the top level is flooring, but the parts directly under the riders are seperate pieces. So there'd be no big hole in the middle of the top level. This area can be used for theming.
Oh, I meant there is still the hole in the middle but there was mesh floor and railing attached to each vehicle  :)
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Islander wrote: ^That was suggested quite a while back, and is a good idea, but the issue with it would be this: if top-loading, how would you include safety rails to stop riders falling into the pit, without them basically blocking the view of whatever it is you're looking at?
I assume there will be a floor at ground floor level, which will block out the view below. The ground floor will have cut out's for the ride vehicles, allowing a small clearance around. I imagine the 'ride vehicle' floor will have a small barrier to the front (similar to front row of Eurofighters?)

The way I see this ride is working out, is that there will be some kind of story theming at ground level to the centre of the room (or both rooms if it is split diagonally). Story begins, lights go out, ride drops, lights come back on in basement for show in centre of the room which is a continuation of the ground floor story pre drop. In theory both these rooms could be identical but with the centre feature being different (let's say intact Nemesis Egg pre drop, and broken egg following drop, with 4D effects)
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^ exactly my thoughts, but said in a far more eloquent way ^
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I can't find the page, but I remember someone pointing out that you wouldn't need a barrier at all.

Imagine being strapped into a chair in the middle of a room. And then a 1.5m circle of floor, complete with chair falls through the floor. No need for barriers and no need for any clearance. Plus the floor can be walked on for loading/unloading and evacuation if needed.

Only mesh flooring would be required as with no light below you couldn't see below anyway to spoil the surprise. Plus it wouldn't hinder too much with air resistance when the section dropped.

Solid floor wouldn't affect the initial drop but the gondola would be slower in accelerating & would reach TV quicker.

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Last edited by smudge. on Wed Jan 25, 2012 2:38 pm, edited 1 time in total.
Big Dave

Anyone else finding the recent marketing similar to the audio announcements during Oblivion construction? Now obviously they are not the same, but all this unauthorised personal may not enter until 24/03/12 reminds me of this...

4:53

and

from 6:25
Last edited by Big Dave on Wed Jan 25, 2012 2:51 pm, edited 1 time in total.
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Tom G wrote:
Nathan wrote: The lifts are fake. They're the same as CATCF, only smaller and without the screens.
The movement aspect will be a cool experience.

Nathan, is it still your understanding that the towers will be six-seaters?
I haven't heard anything since to suggest otherwise.
Dobba

Is it me or has the tweet that Mi-Nigle mentioned now been deleted?
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Almost like someone accidentally posted it Burton the wrong Twitter account :P
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So presuming the lifts are fake, and the towers are top-loaded...

Are we to assume that one of the ideas of the ride is to trick riders into thinking it's a bottom-loaded drop tower, and then surprise them by dropping rather than rising?
Longy

Morgano wrote: Image

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Interesting image, but it's very good marketing. I hope it's put on the construction fence for Feb Half Term.
This keeps getting better and better!
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adsyrah wrote: ^ exactly my thoughts, but said in a far more eloquent way ^
Mine too! Could imagine the egg emitting a cracking noise, light starts to appear through the cracks, lights go out, ride drops (queue the obligatory screaming), lights come back on - most likely with a strobe effect - and we see the nemesis monster has erupted from the egg.

It's there, right in front of us all tentacles and slime. It's making monsterific screaching noises, emitting a foul odour and (for some strange reason) puffing out loads of dry ice....well, why not  :D

Damn, I've just totally hyped myself up for this ride!
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