Just thought I'd share some thoughts on a couple of issues that seem to keep cropping up, based on the amount of time I have spent looking at and measuring the drawings.
Vertical Launch?
These plans are for a standard vertical lift hill used with the normal Euro-Fighter cars. The curves onto and off of the hill are the same radius when measured against other similar rides. The curve at the apex is much too sharp to be launched over. I also believe that the dueling element of the ride will be a very large part of it (especially when they begin to market it), and if one half uses a lift and the other a launch, it could be very difficult for them to get the timings right.
If the ride does end up with a vertical launch, then the drawings for that part of the ride will be significantly changed.
Longer Trains?
haydn! wrote:
Is No-Limits realistic in terms of speed? As if so, I'd say it runs a little too fast with traditional Euro-Fighter cars suggesting heavier/longer cars may be used?
I am a mathematician by trade and one of the laws of mechanics is that kinetic energy is proportional to mass. Heavier and longer cars would result in the ride running faster, not slower. Couple of examples for you: Which is easier to stop, a 1tonne car travelling at 30mph, or a 40tonne lorry travelling at 30mph. Why do you think the park's use sandbags and water-bottles when testing rides?
With regards to the No Limits simulation, it is reliant on the No Limits programing for friction and other resisting forces (over which I have no control). My personal opinion based on these drawings is that the cars used with be the standard Euro-fighter car, with 2 rows of 4 seats. I've mentioned before about the 3-row car needing a larger radius curve onto and off of the lift, which these drawings do not have. It doesn't mean to say they won't be a variation on the design, with either lap-bars or maybe floorless? We cannot say at this stage.
With regards my model I may hide some trims about the ride to give a better interpretation of the speed (don't worry, you won't be able to see or "feel" them).
Cars despatched together?
With regards the station, based on it's dimensions given I imagine it will be very similar to SAW, with duel loading and unloading. Cars will probably be worked as pairs. As such there will likely be 6 cars for the ride (potentially 7 if they want a spare), this is how many I have my No Limits model working on, and as I say, dispatch is approximately every 30 seconds.