Update time, and a "proper" update this time. Been hard at work on it today and most of X-Sector is finished to a standard I'm happy with. There are only a few more details to do, such as the electric fence posts and oblivion's catwalks. Otherwise it's mainly work on SW7 itself. I still need to do the spider's legs, all of the shop and entry sign graphics and I want to tweak some of the catwalks on this too.
It's getting pretty big the file now, and my computer's struggling to cope. The main problem is with some of the rocks I have used which are very detailed. I may remove these in future to help the ride run better, or have two recreations, one with and one without.
Now to the screenshots:
From the same viewpoint as one of my previous updates. The big tree has been replaced with something more like the real one. The fencing has also been framed, and the troublesome rock borders have been added. Notice the other addition?
This is the view of SW7 from Oblvion's queue, from ontop of the middle queue building (the semi-circular one at the front).
The first drops above the toilet block. Those who downloaded my old model, the toilet block has been complete remodelled and is accurate to those in X-Sector.
One of the secondary theming objects, notice the spikes. I've had to make alterations from the drawings so that they actually fit the ride (if you look at the drawings, the ride actually goes through the middle of them).
I have smoothed all of SW7's track and this runs a lot better than my old model with less "pumping" as it is called in No Limits. The fiercest part is still the S hill after the batwing, but that's what's on the drawings so I can't really do anything about it.
I have also improved the supports, and made them look a bit more "Gerstlauer-y." Though they still need a little tweaking here and there.
Station interior with platform. This is all I'm going to do with it though, since we don't have any confirmation of what it will actually be like. Also I've updated the textures on the cars to make them fit the new theme. It will be very interesting to see Iron Shark's eurofighter cars (the new Eurofighter at Galverstone pier) it has normal 8-seat cars but will only have lapbars.
Don't know why, but I really like this screen. Maybe because I don't think there's much I could do to improve it. It just ... looks ... right (even if I do say so myself).
And finally, the view from the top of Oblivion's drop. The oblivion shuttle (like Submission and Enterprise) I managed to download, which saved me a lot of time. The textures haven't ported well into No Limits, but it looks good from the right angles.
As ever I shall keep you updated with my progress. Fingers crossed I should be able to get it finished by the end of next week as planned (there's a little game called Mass Effect 3 coming out, which I intend to devote a great deal of time too).