The Smiler - Speculation
- adsyrah
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- cookiee_munster
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if the ride is to be a duelling ride, i just hope none of the chav scrotes that ride it catch on to what was going on at duelling dragons...
Having ridden a very good nolimits creation now i'm not so sure this is dueling, There are very few points at which the trains interact where you would get a good view of each other (the angulation on the track during the cobraroll/ batwing tilts you away from the second car so you dont get a huge dueling impact.
I'm not saying here that it isn't dueling as i have no idea, it just doesn't look quite so convincing when you see the ride in NL.
I'm not saying here that it isn't dueling as i have no idea, it just doesn't look quite so convincing when you see the ride in NL.
- adsyrah
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Care to elaborate?!cookiee_munster wrote: if the ride is to be a duelling ride, i just hope none of the chav scrotes that ride it catch on to what was going on at duelling dragons...
Last edited by adsyrah on Thu Jan 12, 2012 1:51 pm, edited 1 time in total.
I have never thought that the dueling rumours were the "world First" part.. It surely would have a negative impact on throughput and like you say it wouldn't have enough interaction points for anybody to take any notice of it.Dormiens-Dave wrote: Having ridden a very good nolimits creation now i'm not so sure this is dueling, There are very few points at which the trains interact where you would get a good view of each other (the angulation on the track during the cobraroll/ batwing tilts you away from the second car so you dont get a huge dueling impact.
I'm not saying here that it isn't dueling as i have no idea, it just doesn't look quite so convincing when you see the ride in NL.
It will be something else, probably not that interesting. But to be honest I don't care about this "world first" thing anyway. As long as the ride is good which undoubtedly it will be.
- lozzyhickers
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Good thinking, but that seems way too similar to Swarm to me. I would not be at all happy with Merlin if it were the case.adsyrah wrote:This is a bit of a cliche, but as this looks likely to be a deulling coaster then the theme will play on this. So something to do with weapons / war comes to mind. Maybe the themeing is some kind of crashed miltary plane or something that's been destroyed / blown up due to the fight that's ensuing between the two coaster cars.Boz wrote: so how about those theming elements, A is looking pretty damn huge any ideas?
I however have absolutley no idea what the theming could be. It's such a big area!
I'd assume it would be a top secret military style base. Oblivion when opened was suppose to be a secret project within a military style research base. Bearing in mind that this year we are having a new Nemesis branded ride, this would be a great starting point for a new ride in X-sector.
Nemesis is more powerful than we first thought, let develop a new weapon to contain it. SW7 will be the product of years of research to control Nemesis. Just a thought
I also want the return of operative 242 as well :P
I think its very important to keep Oblivion as the main theme here as well. Oblivion's saving factor is that its scary and plays on that. If Alton Towers make out that this new ride is more scary than Oblivion, then I feel Oblivion will sink into being just a filler coaster and will loose all its thrill and excitement.
Nemesis is more powerful than we first thought, let develop a new weapon to contain it. SW7 will be the product of years of research to control Nemesis. Just a thought
I also want the return of operative 242 as well :P
I think its very important to keep Oblivion as the main theme here as well. Oblivion's saving factor is that its scary and plays on that. If Alton Towers make out that this new ride is more scary than Oblivion, then I feel Oblivion will sink into being just a filler coaster and will loose all its thrill and excitement.
Last edited by Big Dave on Thu Jan 12, 2012 3:03 pm, edited 1 time in total.
- sibic
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it seem that euro fighter and xcar tracks are made by the same company as are .intamin's tracks http://www.stakotra.sk so no reason that Gerstlauer could not use the same track as the xcar.
- Javs
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Well, usually a planning application that is to be scrutinised by the public needs to have accurate drawings, as any changes need to be passed down the line. Appearance is very important in that decision and why the drawings are accurate, even down to the size and shape of the track and its supports. So the drawings are telling us the truth. The fact they have possibly made a mistake on the noise document is less of a problem, as technically, as far as the planning is concerned, SW7 and Saw are similar attractions.Tom G wrote:
I have to quetsion why you think a drawing to give an impression of a structure is more likely to be accurate than a planning document carried out by a third party - who will be concious of pleasing their client and are unlikely to make specific claims without advice.
The drawings provided are not technical construction drawings, the ride will not be manufactuered to the dimensions indicated on them (there isn't any).
In any event, why is a change of track design deemed so unlikely?
I am not categorically saying I don't believe the noise report docs, I am just offering an argument that we really don't know 100 % who the manufacturer is yet and we have seen mistakes in land survey reports and attraction comparison reports before.
- Nightfall
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Most duelling coasters don't work in NoLimits. What has to be remembered about NL is that you have both a fixed point of view and a limited field of view. For example from where I am now I can see 70+ degrees to the left of me and 70+ degrees to the right. Now in software like NoLimits that number's going to be a lot lower for example 45 degrees each way or less (I don't know the exact value for NL). Also I suspect you don't keep your head statically facing forward when you actual ride the rides (hence why RCT has that clever system were it looks in the direction that the track ahead is turning). This is why duelling coasters don’t work that well on youtube video’s either.Dormiens-Dave wrote: Having ridden a very good nolimits creation now I’m not so sure this is dueling, There are very few points at which the trains interact where you would get a good view of each other (the angulation on the track during the cobraroll/ batwing tilts you away from the second car so you dont get a huge dueling impact.
I'm not saying here that it isn't dueling as i have no idea, it just doesn't look quite so convincing when you see the ride in NL.
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Its more the orientation of the track that makes me question the dueling concept, plus there are only 3 meeting points. Finally i really do reckon a dueling coaster only really works with a longer train as its easier to get the trains to meet (larger target) which obviously we may have.
However on the flip-side the track does at times appear to have classic dueling styles so who knows. I just wouldnt assume it is yet.
However on the flip-side the track does at times appear to have classic dueling styles so who knows. I just wouldnt assume it is yet.
But there's also the parallel air hills that they'll race along, on otp of the three duelling points. I wouldn't assume it will, but there's a strong possibility
- mikey_mcl
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There were a couple of injuries to rider's - one lost an eye!adsyrah wrote:Care to elaborate?!cookiee_munster wrote: if the ride is to be a duelling ride, i just hope none of the chav scrotes that ride it catch on to what was going on at duelling dragons...
It is speculated someone may have been throwing thing's at the trains while they were on the circut from the queue line below - however, noone at Universal have confirmed this. They originally suggested the train had hit a small bird or similar flying animal.
There was also the posibility it was part of the ride car from the other side of the coaster, but this also lacked the evidence to confirm this.
The coaster's no longer duel with eachother now, only 1 goes round at a time.
Regardless of "duelling", one would assume there would be several cars running around the track at the same time. Visually, this will be great to watch!
- Sam
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Hopefully this will be like Blue Fire, in that there's never a time where a train isn't going round the track at full-pelt. You can be in an hour long Blue Fire queue and hear screaming riders the entire time.
- pluk
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That's just what the neighbours will be hoping for too, I'm sure!Sam wrote: You can be in an hour long Blue Fire queue and hear screaming riders the entire time.
Is there anywhere on the two 'halves' a MCBR could be safely placed, meaning two cars on each 'half' at any one time? I don't think so, but then I've not really looked for it. Without it - two cars max on the outdoor section at a time (other than those stationary on lift hill / main break runs).
Total Unique Ridecount
The system could be lift hill 1, lift hill 2, station, brake run, indoor section start, indoor section middle.
This is for the ride cycle, but I'm not sure whether this will allow the cars to duel or not.
Can someone work this out as I'm a bit busy at the moment?
This is for the ride cycle, but I'm not sure whether this will allow the cars to duel or not.
Can someone work this out as I'm a bit busy at the moment?