The Smiler - Speculation

Smile always. New for 2013.
Locked
User avatar
BSwiss
Member
Member
Posts: 191
Joined: Wed Jan 07, 2009 1:46 pm

I'm hoping at least one the themeing structures is a large mock guardtower. To add to the unsettling feeling of ill ease and secrecy.
User avatar
Johno
Member
Member
Posts: 1596
Joined: Sat Mar 03, 2007 9:21 am

i love the idea of a vertical launch like a space shuttle. Doesn't necessarily have to be fast, but does have to be quickly accelerating.

I'm sure it'll be amazing!
User avatar
adsyrah
Member
Member
Posts: 341
Joined: Mon Oct 17, 2005 1:39 pm
Location: Manchester
Contact:

I quite like the idea of being catapulted upwards somehow - so rather than a launch, it's a sharp shoot upwards and it slows down before you get to the apex of the hill.

It's be an engineering nightmare to create consistently, though!
Image
User avatar
cookiee_munster
Member
Member
Posts: 387
Joined: Tue Mar 18, 2003 6:53 pm

if the ride is to be a duelling ride, i just hope none of the chav scrotes that ride it catch on to what was going on at duelling dragons...
Dormiens-Dave

Having ridden a very good nolimits creation now i'm not so sure this is dueling, There are very few points at which the trains interact where you would get a good view of each other (the angulation on the track during the cobraroll/ batwing tilts you away from the second car so you dont get a huge dueling impact.

I'm not saying here that it isn't dueling as i have no idea, it just doesn't look quite so convincing when you see the ride in NL.
User avatar
adsyrah
Member
Member
Posts: 341
Joined: Mon Oct 17, 2005 1:39 pm
Location: Manchester
Contact:

cookiee_munster wrote: if the ride is to be a duelling ride, i just hope none of the chav scrotes that ride it catch on to what was going on at duelling dragons...
Care to elaborate?!  :?
Last edited by adsyrah on Thu Jan 12, 2012 1:51 pm, edited 1 time in total.
Image
Benjsh

Dormiens-Dave wrote: Having ridden a very good nolimits creation now i'm not so sure this is dueling, There are very few points at which the trains interact where you would get a good view of each other (the angulation on the track during the cobraroll/ batwing tilts you away from the second car so you dont get a huge dueling impact.

I'm not saying here that it isn't dueling as i have no idea, it just doesn't look quite so convincing when you see the ride in NL.
I have never thought that the dueling rumours were the "world First" part.. It surely would have a negative impact on throughput and like you say it wouldn't have enough interaction points for anybody to take any notice of it.

It will be something else, probably not that interesting. But to be honest I don't care about this "world first" thing anyway. As long as the ride is good which undoubtedly it will be.
Big Dave

World's first, next generation, Eurofighter coaster?

Worked for air :P
User avatar
lozzyhickers
Member
Member
Posts: 237
Joined: Sun Jul 03, 2011 6:29 pm
Location: London

adsyrah wrote:
Boz wrote: so how about those theming elements, A is looking pretty damn huge any ideas?
This is a bit of a cliche, but as this looks likely to be a deulling coaster then the theme will play on this. So something to do with weapons / war comes to mind. Maybe the themeing is some kind of crashed miltary plane or something that's been destroyed / blown up due to the fight that's ensuing between the two coaster cars.
Good thinking, but that seems way too similar to Swarm to me. I would not be at all happy with Merlin if it were the case.

I however have absolutley no idea what the theming could be. It's such a big area!
Big Dave

I'd assume it would be a top secret military style base. Oblivion when opened was suppose to be a secret project within a military style research base. Bearing in mind that this year we are having a new Nemesis branded ride, this would be a great starting point for a new ride in X-sector.


Nemesis is more powerful than we first thought, let develop a new weapon to contain it. SW7 will be the product of years of research to control Nemesis. Just a thought :)

I also want the return of operative 242 as well :P

I think its very important to keep Oblivion as the main theme here as well. Oblivion's saving factor is that its scary and plays on that. If Alton Towers make out that this new ride is more scary than Oblivion, then I feel Oblivion will sink into being just a filler coaster and will loose all its thrill and excitement.
Last edited by Big Dave on Thu Jan 12, 2012 3:03 pm, edited 1 time in total.
User avatar
sibic
Member
Member
Posts: 72
Joined: Wed Oct 07, 2009 12:29 pm

it seem that euro fighter and xcar tracks are made by the same company as are .intamin's tracks http://www.stakotra.sk so no reason that Gerstlauer could not use the same track as the xcar.
User avatar
Javs
Member
Member
Posts: 717
Joined: Sun Apr 25, 2004 10:56 am
Location: Southern UK

Tom G wrote:
I have to quetsion why you think a drawing to give an impression of a structure is more likely to be accurate than a planning document carried out by a third party - who will be concious of pleasing their client and are unlikely to make specific claims without advice.

The drawings provided are not technical construction drawings, the ride will not be manufactuered to the dimensions indicated on them (there isn't any).

In any event, why is a change of track design deemed so unlikely?
Well, usually a planning application that is to be scrutinised by the public needs to have accurate drawings, as any changes need to be passed down the line. Appearance is very important in that decision and why the drawings are accurate, even down to the size and shape of the track and its supports.  So the drawings are telling us the truth. The fact they have possibly made a mistake on the noise document is less of a problem, as technically, as far as the planning is concerned, SW7 and Saw are similar attractions.

I am not categorically saying I don't believe the noise report docs, I am just offering an argument that we really don't know 100 % who the manufacturer is yet and we have seen mistakes in land survey reports and attraction comparison reports before.
User avatar
Nightfall
Member
Member
Posts: 2195
Joined: Wed Sep 09, 2009 11:10 am
Location: Cambridge

Dormiens-Dave wrote: Having ridden a very good nolimits creation now I’m not so sure this is dueling, There are very few points at which the trains interact where you would get a good view of each other (the angulation on the track during the cobraroll/ batwing tilts you away from the second car so you dont get a huge dueling impact.

I'm not saying here that it isn't dueling as i have no idea, it just doesn't look quite so convincing when you see the ride in NL.
Most duelling coasters don't work in NoLimits. What has to be remembered about NL is that you have both a fixed point of view and a limited field of view. For example from where I am now I can see 70+ degrees to the left of me and 70+ degrees to the right. Now in software like NoLimits that number's going to be a lot lower for example 45 degrees each way or less (I don't know the exact value for NL). Also I suspect you don't keep your head statically facing forward when you actual ride the rides (hence why RCT has that clever system were it looks in the direction that the track ahead is turning). This is why duelling coasters don’t work that well on youtube video’s either.
[align=center]Image[/align]
Dormiens-Dave

Its more the orientation of the track that makes me question the dueling concept, plus there are only 3 meeting points. Finally i really do reckon a dueling coaster only really works with a longer train as its easier to get the trains to meet (larger target) which obviously we may have.

However on the flip-side the track does at times appear to have classic dueling styles so who knows. I just wouldnt assume it is yet.
Blaze

But there's also the parallel air hills that they'll race along, on otp of the three duelling points. I wouldn't assume it will, but there's a strong possibility
User avatar
mikey_mcl
New Member
New Member
Posts: 19
Joined: Thu Jan 05, 2012 4:55 pm

adsyrah wrote:
cookiee_munster wrote: if the ride is to be a duelling ride, i just hope none of the chav scrotes that ride it catch on to what was going on at duelling dragons...
Care to elaborate?!  :?
There were a couple of injuries to rider's - one lost an eye!
It is speculated someone may have been throwing thing's at the trains while they were on the circut from the queue line below - however, noone at Universal have confirmed this. They originally suggested the train had hit a small bird or similar flying animal.
There was also the posibility it was part of the ride car from the other side of the coaster, but this also lacked the evidence to confirm this.
The coaster's no longer duel with eachother now, only 1 goes round at a time.
AstroDan

Regardless of "duelling", one would assume there would be several cars running around the track at the same time. Visually, this will be great to watch!

:)
User avatar
Sam
Member
Member
Posts: 4869
Joined: Mon May 05, 2008 7:18 pm
Location: People's Socialist Republic of Sheffield
Contact:

Hopefully this will be like Blue Fire, in that there's never a time where a train isn't going round the track at full-pelt. You can be in an hour long Blue Fire queue and hear screaming riders the entire time. :)
User avatar
pluk
Member
Member
Posts: 140
Joined: Fri Jul 01, 2011 7:42 am
Location: Essex
Contact:

Sam wrote: You can be in an hour long Blue Fire queue and hear screaming riders the entire time. :)
That's just what the neighbours will be hoping for too, I'm sure!

Is there anywhere on the two 'halves' a MCBR could be safely placed, meaning two cars on each 'half' at any one time? I don't think so, but then I've not really looked for it. Without it - two cars max on the outdoor section at a time (other than those stationary on lift hill / main break runs).
Image
Total Unique Ridecount
Longy

The system could be lift hill 1, lift hill 2, station, brake run, indoor section start, indoor section middle.
This is for the ride cycle, but I'm not sure whether this will allow the cars to duel or not.
Can someone work this out as I'm a bit busy at the moment?
Locked